This comic takes place in the fantasy world of Sahnlinn. The Sahnlinn
empire has reigned for over two thousand years, it was nearly brought
to it's knees in a recent war. This war, known as the war of the iron veil,
lasted a bitter decade and cost the lives of countless people. The war
ended 20 years ago and the scars are still felt. The empire is home to
many different peoples, from the mysterious and aloof Telar to the
mighty and stoic Apolarin. Right now the Empire is enjoying an era of
peace, but an uncertain future awaits...
This universe is shared among multiple comics between
creators Lledra and I. For more information on the setting
check here:
The setting
Pertinent Details for S&S

Summerset city      
A trade and agricultural city that is located between the Yesari plains and the great
western ocean. It's climate is perfect for crops, Summerset ends up supplying a large
amount of the empire's food. Summerset is known as the breadbasket kingdom.

Imperial Agents

       Imperial agents are specialized detectives who solve crimes of an arcane or magical
nature. They work with city guards, but are work independently they also have
unrestricted jurisdiction.

Guard houses/ guards

       Each city has their own city guard forces, they are split up into districts. Each district
has it's own guard house, with a captain running each house. Evenara is stationed in
guard house 24.

Necromancy

       One of the newer schools of magic. It is only a few decades old. Necromancy falls
under Refined magic, like Wizardry. This school of magic deals with the balance of life
and death. Necromancers can control or stop undead creatures, sap life energies from
living creatures and interact with spirits and ghosts. This is a very misunderstood school
of magic, not helped by the fact that most of the enemies use necromancy in the great
war.