
| This comic takes place in the fantasy world of Sahnlinn. The Sahnlinn empire has reigned for over two thousand years, it was nearly brought to it's knees in a recent war. This war, known as the war of the iron veil, lasted a bitter decade and cost the lives of countless people. The war ended 20 years ago and the scars are still felt. The empire is home to many different peoples, from the mysterious and aloof Telar to the mighty and stoic Apolarin. Right now the Empire is enjoying an era of peace, but an uncertain future awaits... |
| This universe is shared among multiple comics between creators Lledra and I. For more information on the setting check here: |
| The setting |
| Pertinent Details for S&S Summerset city A trade and agricultural city that is located between the Yesari plains and the great western ocean. It's climate is perfect for crops, Summerset ends up supplying a large amount of the empire's food. Summerset is known as the breadbasket kingdom. Imperial Agents Imperial agents are specialized detectives who solve crimes of an arcane or magical nature. They work with city guards, but are work independently they also have unrestricted jurisdiction. Guard houses/ guards Each city has their own city guard forces, they are split up into districts. Each district has it's own guard house, with a captain running each house. Evenara is stationed in guard house 24. Necromancy One of the newer schools of magic. It is only a few decades old. Necromancy falls under Refined magic, like Wizardry. This school of magic deals with the balance of life and death. Necromancers can control or stop undead creatures, sap life energies from living creatures and interact with spirits and ghosts. This is a very misunderstood school of magic, not helped by the fact that most of the enemies use necromancy in the great war. |