Sahnlinn © 2012 Elisa Ardell & Ryan Fernandes
Gants

City Motto: The Iron Heart of the Empire

General  Information:

Gants is the city known best for it's rugged nature. This goes for the City itself, what surrounds it and the highly individualistic
people that come from it. The reputation isn't used as a negative, but as a positive.

Gants is known for it's Hunters, Survivalist, Smiths and Fighters, it is also the number one supplier of weapons and fighters in the
Empire.

Architecture: Follows very Geometric shapes. Buildings are typically made out of Marble and stone, making them look imposing.
Homes and buildings have small windows, and any trim they have will  be rot iron. Typically 2 - 3 stories tall.

Exports:

Metal, armour, weapons and fighters.

Metal: Is procured from the mountains that surround Gants. Each one is a practical treasure for ores and stones which are used for
the weapon and armour making that the city is known for.

Armour: With the Ores, and Metals, Armour is also made. A very rare and expensive Crystal Armour is also made in Gants. There
is one suit of Crystal Armour made every year by a specialized smith. The Art of Crystal Armor is an old one, and very few people
alive today actually know how to create it.

Weapons: The ones made here, are just as famous as the armour that's made. The greatest Smiths in Sahnlinn reside in Gants.
People will pay a lot of money for a Winehouse Sword, or an Armour set from Rickson.

Fighters: To uphold it's name of being the best, Gants is also the convergence spot of Trainers. It is well known that the Personal
Imperial Guard for Empress Emerelda, all come from Gants.

Customs:

Gants is very traditional. They've kept up regulations and rules that have been in place since the beginning. For one they're very
strict and militant, and they still have a pretty ingrained class structure which has all but disappeared or are not practised in the
other major cities.

Class Structure: The Class Structure is from when Nobles were the ones that truly ran Gants. Even today there are the ones from
a long line of important families, and due to the perks that they get from being in Gants, the view, the freedom and the knowledge
that they helped forge this very important and well known city, is what keeps them there. Though some of the Nobel families have
moved to Winter Water to be close to the Empress since Winter Water IS the home of the Castle, and her Royalty.

Demographics:

Most of the people from Gants are Humans, they are tall and strongly built, and come from a long line of strong, independent and
hearty people. Among these humans white hair is most common, more so than any other kingdom, and due to the harsh
environment they have had a lack of Mystics.

Species of note: Bluidon, Apolorin and Telar are the most common species in Gants. This city is also where the Highest
populations of Apolorin's and Bluidon's can be found outside of their native cities. Feliniks very rarely pass through the city and
their population is practically nonexistent.


Wild Life:

Gants is known for having the largest Species of Bear called the Avorta Mountain Bear. They also have an Arctic Wild Cat, and
Arctic Spiders. These animals are all native to the Gants area and can only be found in the wilds around it. Though rarely Arctic
spiders who driven south can make it down to the reaches of Winter Water, any farther than that though and they can't survive.
Summerset

City Motto: Where the fields never end.

General Information:

Summerset is the most southern of the Sahnlinn cities, as well as the largest in terms of size. They're the number one producer of
agriculture and are the most Industrial of the major cities. To the south there are also plenty of jungles and swamps.

Architecture: Very open buildings and Open courtyards are popular. The building material of choice is wood and the traditional .
Typically single level.

Export:

Field Grown foods, mostly grains, corn, and a variety of other fruits and vegetables come from there as well. Almost all Empire
residence will eat food that was grown in Summerset. It is the largest distributor of edible goods.

Customs:

Every fall there's a massive Harvest Festival to celebrate another prosperous year, and to bid good will to another good year. The
festival lasts for 2 weeks time, and it begins with the smashing of the largest gourd of that year. The gourd is then turned into pies,
jams, jellies and snacks that are sold over the course of the festival. The festival closes with a celebratory dance and drinking.

Mazes: Not quite a set in stone custom, the 'Horror Haunt Mazes' are becoming a yearly attraction that aids in bringing people
from all around. The mazes are constructed by Earth Mages, and have Magical port stones within them. So if someone becomes
terribly lost they can port back to the beginning.

Weather stones and Mages, allow different environments to occur within the maze. Thus making a simple 'hedge' maze into a fun
adventure that's great for all ages.

Arranged Marriages: Summerset is a fairly traditional place. The families are all close knit, and everybody knows everybody else.
Humans don't tend to move away or into Summerset, liking the laid back and hard working nature of the city. Because of this
closeness, and traditional nature, Humans have up kept arranging marriages for their children.

Maguri don't view this act as odd in any way. They themselves have this, though it is only truly common among the higher ranking
members of the Magnuri community.

Feliniks see the prospect of arranged marriages as something very weird and constraining. They do watch out for this ritual,
thinking that there must be more to it than what they are seeing. A good chunk of the Felinik's that live in Summerset are attempting
to adopt this into their own lives even though there is much reservation about it, especially from their offspring.

Demographics:

Humans make up two thirds of the Summerset Population. The other third is nearly entirely dominated by an even amount of
Feliniks and Magnuri. This city also has the highest population of these two species outside of their native homelands.

Wild Life:

Summerset has the largest species of rodents which are called Yurik Rats. The rats can get to be up to 4 feet in length. These rats
are then fed upon by the largest land reptiles, the Field Serpents. Field Serpents can be made into mounts and there are farms
where they are raised and trained. Commonly people rent them and a few delivery shops use them as their main form of delivery
trasportation. Rarely are they sold to people looking to own one for anything other than labor.
Verrall

Reputation: That Verrillian Girls are the best and a little 'loose'.

City Mottos:

Official:
The City of Paradise were the fun never ends

Unofficial Motto (said primarily by the young): Sun and Surf This is Our Turf

Unofficial Motto (Primarily said by Men): Best Ass in the Empire

Unofficial Motto (Said by pretty much anybody who's been to Verall): Where the Nights are as Hot as the Day

General:

It is the Vacation destination of Sahnlinn and it is also the smallest of the major cities. Verrall is located on the mainland, though it
also spreads to a grouping of islands that are different vacation spots. It is known that of all the people in Sahnlinn, the people of
Verrall tend to be the healthiest.

Their major source of income is tourism which sets them apart from all the other cities as well.

Verallians are very different from Summersetians. They laugh at the thought of arranged marriages and some will actually throw
parties on the subject of 'Being Free to Choose'. Most of these are non invasive, and is usually solely done by the younger
generation.

Architecture: The average building, including most of the personal homes are made to be more open, with length wise sliding
glass doors and wide spanning balconies and patios. Many enjoy the openness and with the almost perpetual warm and sunny
days with cool ocean breezes, a house of this structure is most welcome to the people and businesses. Typical height of personal
homes are 2 stories.

Export:

Clothes/Fashion, Fish, Sea Fruit

Fashion: The clothes are usually of light silk like materials and are open and flowing. Sandals or barefoot is common, as well as
people of either gender being able to walk around shirtless.

Fish: Tropical Fish are a massive industry. They are distributed for food or to pet stores. Usually sea serpents aren't caught for
food of any kind due to their connection with the sea and how most people view them and the dragons they come from.  Feliniks
and Apolarins have no issues with catching serpents. Feliniks due to the fact that they believe their god populated the sea to feed
them, and help them survive, so anything in the sea is fair game. The Apolarins reason is simple, if it wasn't meant to be eaten, it
wouldn't be so tasty.

Due to both species, groups are working to put a stop to their ability to fish the serpents and make them the protected animal that
everyone else feels they are.

Sea Fruit: is grown in netted floating orchards. There's five types of Melons that come from these orchards, along with a variety of
Flower Fruit, Ocean Plums, and a vast variety of Sea Berries.

Customs:

Surfing is the normal past time of Verall and this is done by the young, as well as the old. Other sea sports and activities include,
Scuba Diving, Serpent Chase, Water Ball and Sea Squall.

Ocean Day Festival: This festival gives thanks to the gods for another good year of  and give good tidings to the upcoming year.
It also is just another excuse for people to party, drink and do everything else that Verrall is known for.

Demographic: Once again Humans are the major species here, then Magnuri and Apolarins and Felinik.  You won't find many
Telar here in any great number due to the heat and the immense amount of sun that is prone to burn their wings.

The Apolarin population in Verrall is greater than what people would think it is. Thanks to their large population, there are a fairly
large number of Bluidons who are there to aid in the cultural acclimatization. Thanks to a new generation of bears being raised in
Verrall, 'Surfer Bears' are quite common and have the reputation of being ladies men.

Wild Life:

Aquatic Life:
Island Turtles are a very rare and exciting site to see. It is said that all the islands that are off of Verrall are on the
backs of ancient turtles. Though many do not believe this, it is undeniable that Island Turtles are the largest creature on the planet in
size and weight. If you're lucky enough to see one, it is seen as good luck that will stay with you for the next handful of years. It is
also believed that Island turtles are more common than people think, and that they are actually the mirages people believe they see
in the distance on hot days. The other most well known animal are the Water Serpents. They come in various sizes and species.
Each species is very intelligent and playful. Many times serpents come in to play with surfers or with swimmers. Verrall is also
home to a large variety of Coral and Open Water Sharks. All of these species are great attractions for the Scuba diving crowd.
Winter Water

City Motto: The Birth Place of the Empire

General:

It is the Capital City of the Empire and every Guilds Lead House is located here. It also now has the highest concentration of Ruling
Families.

It has the largest film industry and most call it the 'home' of entertainment.

It is also known for having the highest amount of Mages, Artisans and Scholars of any Imperial City.

Architecture: Winter Water is known for having the prettiest architecture in Sahnlinn, as well as having the oldest buildings found
within the Empire. Efforts to keep buildings, even the newer ones looking old era has gone smoothly. There are newer buildings in
specific areas, areas which allow new and modern buildings to be built. Once they have been reviewed and approved. For homes
though there is a strict code that people must adhere to.

Export:

Services, Knowledge and Education

Services: Is the wide term used for any people that are relocated to aid in any manner the Guild Houses can accommodate to, as
well as the dispatching of Guards to where they might be needed outside of Winter Waters boarders.

Guild Houses (Adventurers, Assassins, Magic, Merchants, Thieves, Fighters) : Are where one learns a specific trade and
are then 'employed' by the House. Allowing them to receive jobs from clients that work or need work from the House. Some people
will gain such a reputation that people will ask for them specifically when giving the House a job.

Knowledge and Education: These come in the form of Scholars that interact with the various species, or do Ruin searches.
They then have their texts are either sent out to schools across the Empire, allowing teachers to teach their children, or the Scholar
them self can be called out to teach teachers during the Empire's off months.

Customs: Not as rigid as Gantz, Winter Water, but due to it being the 'Birthplace of the Empire' they have the most 'Proper'
customs. Winter Water is fairly quiet, even though it is of a large size, and there are many guards there. Imperial Guards
occasionally do City Patrols, as if a reminder to people that they are very much there. Also when they do this they are acting in a
way as an extension of the Empress herself. As a general though women are more so expected to act like ladies, in the way that
dresses are quite common and walking hand on arm is very normal here. Even with it's newness and youth's of today Winter Water
still has a feeling of the old times, and due to efforts to keep buildings, even new ones to the look of the old era, the merging of New
with the Old has gone smoothly.

Demographics: This is the only Major City in Sahnlinn that has an almost equal population of the various species. It's weather,
temperature, and local are ideal for anyone to be able to live there.

Wild Life:

Winter Water is known for the Hipipinin Deer which is found in the Hipipinin woods just outside of the city to the North, and for it's
variety of Sea Serpents. One of which has been nicked name 'Murry'.

Murry: Is a very large Sea Serpent. He is very recognizable due to a long visible injury he has on the side of his head and a large
bite wound scar just below his dorsal fin. Murry gained world attention when he first reared up from the ocean to show his massive
size. Moving over to the Castle and resting the tip of his head on the main Ocean Viewing balcony that's near the top of the Castle.
Some speculate that Murry is the same Serpent that boaters complained about decades ago for getting caught in their nets.
Murry's size and his still rounded head scales seems to support this theory that he was nothing more than an Offspring about
seventy years ago. It's also believed that he may have wandered out too far beyond were even the Serpents are said not to go and
encountered a strange aquatic animal and got injured. This is also only speculation. Though he comes to the castle everyday and
does his 'posing' for the people, allowing clear viewing of the ones who now go and wait to see him with their own eyes. It is clear
that the injures he has are not from other Serpents, and it makes people wonder just how far out he did go. Since even they haven't
been out to explore the whole ocean, and if Murry is any indication, whatever is out there, can get quite large.

Murry is estimated to be about four hundred feet long and that is about full size for a King Serpent male.